Don’t get cocky, though failing a mission will cause you to lose the lot, and start over with only a pistol to your name. These can be used to unlock mods (such as sights and silencers) and weapons (such as shotguns, pistols, assault rifles, and grenades) for further missions, making flushing out and gunning down the bad guys much easier. Merits are RICO‘s currency, earned through the successful completion of missions. The procedurally-generated rooms are straightforward to navigate, and with the help of a nifty overlay map, collecting extra bits like contraband will gain you a higher score, more experience, and more Merits. The premise is simple: navigate through rooms of enemies by booting down doors, and use your growing arsenal of firearms to gun down everyone in sight. The ‘Case’ mode resets after every 24 hours. As part of a special ops team, you’re given the task of ridding buildings of illegal activity through chaotic and silly violence, with accessible, quick-fire fun ensuing immediately. In this, Ground Shatter (indie developer of SkyScrappers, also on Switch) has created a tightly packaged first-person shooter that plays and feels like a classic N64 game. Granted, there are the likes of the visually impressive DOOM and free-to-play Paladins, but otherwise the offerings are unmistakably limited.Įnter RICO. If there’s one genre that’s lacking in the otherwise eclectic library of Switch games, it’s first-person shooters.
0 Comments
Leave a Reply. |